How to pause animated texture within editor (e.g., animated tilemap)?

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:bust_in_silhouette: Asked By sco_otr

I have an animatedtexture resource that I created to use within a tilemap. I’ve found that if I open the resource I can pause the resource from playing. However, I can’t seem to find any way to set the play mode from within the editor while working with the tilemap node/inspector. I have to manually open up the resource tres file and toggle the play mode.

Is there a way to set the play mode from within the tilemap editor and if not, how can I access the resource tres file of the tilemap using code to set the play mode on run time?