You didn't mention whether this was a 2D or a 3D node. Both have properties and functions for making this happen. See the links I've put on each node type below:
A 2D node inherits from Node2D . You can move the node by changing its position
property:
position.x += 100 # moves the object 100 pixels to the right
or by using the translate()
function:
translate(Vector2(100, 0)) # same result
Note: both of these are in local coordinates.
A 3D node inherits from Spatial. You can move by changing the origin
property of the object's transform
, or its translation
:
transform.origin.x += 10 # moves the object 10 units along the x axis
translation.x += 10 # same result
or again, with the translate()
function - although keep in mind if you've scaled the object, this will affect the scale of the movement as well:
translate(Vector3(10, 0, 0))
Again, in the body's local coordinate space.
Important note:
The answer to this question changes if you're using a physics object, such as a kinematic or rigid body. These nodes have their own methods for controlling movement and shouldn't be moved using the above methods.