0 votes

I want to addchild() in scene and on it's creation set the translation to another node in the scene, but not to make each child be set to the nodes translation in _physicsprocess(delta).

in Engine by (12 points)

1 Answer

0 votes
var child := _pathScene.instance()
child.modulate = color
child.global_rotation_degrees = rotation
child.global_position = _world(tile)
_path.add_child(child)
by (1,667 points)
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