I've got a working dedicated server running Godot's High Level Multiplayer that hosts consecutive matches in my online multiplayer game. (like a custom TF2 server)
My next steps are to:
I'm having some trouble finding tutorials on this subject. The Godot Docs mentions Docker, which I have no experience in, but is what I'll probably investigate eventually. I'm also looking at Google Game Servers or Amazon Gamelift, but I wonder if that's overkill for my game. It's a real-time, 2d, pvp, free but ad-plagued game, if that matters.
Any guidance, tips, resources would be appreciated.