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Is the any PageView implementation for Godot? (Something like PageView in Cocos2D)

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in Engine by (15 points)

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Not out of the box, no. However, it shouldn't take long to build it yourself: first create a HBoxContainer, then add a Button, a GridContainer and another Button. Connect the "pressed"-signal of the buttons to replace the content of the GridContainer and you're done! If your PageView fills the full screen though, it's probably easier to store each page in a separate scene and just change scenes when an arrow is clicked.

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