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There's an Evaluate Selection option, accessible via Ctrl+Shift+E, but this appears to only do simple calculations. I'm posting this question to check whether a typical Evaluate Expression window exists for Godot GDScript or if this is not an option given the dynamic nature of the script.

Something like most other mainstream and standard IDEs would have where you can input any type of expression and the result is generated for you to inspect and view.

asked Jul 13 in Engine by BenVella (24 points)

Is that something like the Python shell interpreter? If so, then the Godot editor doesn't have one. Believe me, I've checked.

1 Answer

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Best answer

Godot currently doesn't have a GDScript REPL/console/expression evaluator. There's a proposal about it already. Also, there was a pull request which implemented one, but it wasn't merged in the end.

answered Jul 14 by Calinou (6,560 points)
selected 5 days ago by BenVella
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