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Asked By
stevepetoskey
So I have been working with godot 2D for a long time however I thought it would be fun to experiment with godot 3D only to realize how complicated it really is. I was wondering what is the best way to render a cube (Using 6 planes) in godot 3D?
Hi,
while you can use CSG primitives their main purpose is for boolean operations.
A more basic approach is to add a new MeshInstance then create a new CubeMesh in the mesh property field of the MeshInstance-Inspector. This is the most basic Cube you will get.