0 votes

I can't seem to get the game to pause when using the pause button in the editor. Anyone else having this issue or am I not using it correctly?

in Engine by (271 points)

Sadly I don't have any further insight into this, all I can say is that for me, it's a bit of a hit-or-miss. Sometimes it stops working and only an editor restart helps :/

But still, it's strange that for you it never seems to work.
What OS and Godot version are you using?

Pause works for me, however it is useless because the editor breaks without giving any information, and the game window cannot be shown again in its "paused state" before waiting 10 seconds (on Windows 10).
Also, there is an error in the console:
ERROR: Object::emitsignal: Error calling method from signal 'breaked': 'ScriptEditor::breaked': Method expected 2 arguments, but called with 0.
At: core\object.cpp:1215

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