Any tips on what to do if pixel perfect scaling adds/removes pixels from sprites on higher resolutions?
Pixel Snap is On
Base resolution 1280x720
Stretch Mode 2d, Aspect Keep
Filter is disabled in Import settings
16x16 default image size, sprites are rendered using NinePatch
Game is running in 1920x1080 resolution
2000% zoom non-scaled (original, from editor)

2000% zoom scaled (from game)
