Contact reporting on rigid bodies for individual faces

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:bust_in_silhouette: Asked By RedBlueCarrots

I’ve been experimenting with the contact reporter on a rigid body (3d), which is very useful but I’ve run into a problem.

I want to get the normals the rigid body is colliding with, however my world is all one large static body. The contact reporter only reports once for each physics body, no matter if it is touching multiple faces on that one body.

For example, if a move the rigid body into a corner, it is touching 2 walls as well as the floor, however i can only run code on one of these contacts each frame.

Does anyone have a solution to this problem? (splitting my world up is not an option)