+2 votes

Problem with custom exports
I have been working on a game for a long time for android on godot 3.11. Before, modules by compiling custom builds worked but I wanted to port to godot 3.2. This ended up being too difficult so I switched back to godot 3.11 but now when i run .\gradlew build I think something has changed as when i use the release apk to export my game, when i run it, it comes up with an error in adb logcat. Didn't find class "org/godotengine/godot/GodotAdMob" on path: DexPathList[[zip file "/data/app/com.resurge.game-ktQK7RQy-m0-veri9NjNA==/base.apk"],nativeLibraryDirectories=[/data/app/com.resurge.game-ktQK7RQy-m0-veri9NjNA==/lib/arm64, /data/app/com.resurge.game-ktQK7RQy_-m0-veri9NjNA==/base.apk!/lib/arm64-v8a, /system/lib64]]. Do you know how i can revert the changes made to gradle from 3.2. I have reinstalled gradle but it still happens. Thank you for your time.

asked Jul 9 in Projects by WINDSORI (14 points)

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