+1 vote

Hi! I have a weird problem. I'm using a directional light with PSSM 4 splits in my 3D game. The shadows look great in the editor, but they look much worse when I play the game. Shouldn't they be the same? What do I do?
In the editor
In the game

in Engine by (64 points)

1 Answer

+2 votes

This is likely because your Camera node uses a different Far distance. If you leave the DirectionalLight shadow max distance to 0, it will use the camera Far distance to determine the shadow maximum distance. (The higher the distance, the lower the shadow quality will be.)

To solve this, decrease your Camera node's Far property or set the DirectionalLight shadow max distance property to a non-zero value.

PS: Sharper shadows aren't always better. Shadows that are too sharp can end up looking very artificial :)

by (12,729 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.