I am using Godot 3.2 on Windows using mono.
Whenever I try to do something like the following
GD.Load("res://scenes//ui//Pause.tscn") in an exported game, I'll get following error:
ERROR: Cannot open file 'res://scenes//ui//Pause.tscn'.
ERROR: Failed loading resource: res://scenes//ui//Pause.tscn.
ERROR: Error loading resource: 'res://scenes//ui//Pause.tscn'.
That happens only after exporting. When running from the Godot editor, the error won't appear. I tried to export both to Windows and Android, but neither worked. It only seems to be an issue recently as exports worked just fine two days ago, but I just can't figure out, what might have went wrong.
I already checked for casing, but that never seems to be wrong. I also exported the game to a .zip file to look for missing files and all the files are existant.
I really appreciate any help, thanks in advance :)