+1 vote

Hello, I have two state machines representing a 2D player's weapon animations in one animationtree, each one of them have their own animations but work the same way.
Basically, I would like to switch state machines from a script everytime I switch weapons.
Thanks in advance.

in Engine by (224 points)

1 Answer

0 votes

It sounds like you need to add transitions between the two states and set the Advance Conditions to somehting like "HasWeapon1", "HasWeapon2", then in code you set the conditions like this:
animation_tree.set("parameters/conditions/HasWeapon1", false) animation_tree.set("parameters/conditions/HasWeapon2", true)

by (992 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.