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Asked By
ondesic
I just downloaded 3.2.2 stable Mono version.
It instantly broke the current project because the names of:
Debug, Release, Tools have been changed to:
ExportDebug, ExportRelease, Debug respectively.
I now get a build error when trying to run from VC Code. They mention this problem in a release candidate, but I can find no where to fix it.
What do I need to configure do to get my old C# 3.2.1 project to run in the 3.2.2 release?
Thanks for any help.
Can you even run the Game from the Godot Editor?
Godot also generated a Backup of your old .csproj- and .sln-File . They have .old at their end.
I didn’t run into the issue you describe. The only step I needed to take was to update my .vscode/settings.json file so that the godot_tools.editor_path property points to where Godot 3.2.2 is located.
Does updating that string fix your issue?
I opened the launch.json file and changed the property to the 3.2.2. without any luck.
I get the error C:\Users\me\Documents\Godot\PGM\Pgm.sln.metaproj : error MSB4126: The specified solution configuration "Tools|Any CPU" is invalid. Please specify a valid solution configuration using the Configuration and Platform properties (e.g. MSBuild.exe Solution.sln /p:Configuration=Debug /p:Platform="Any CPU") or leave those properties blank to use the default solution configuration . [C:\Users\me\Documents\Godot\PGM\Pgm.sln]
I really want to use 3.2.2 but can’t configure it.