Note: this question is about Visual Studio 2019, not Visual Studio Code.
A new Visual Studio extension (requires Godot 3.3.2) was uploaded a couple of weeks ago:
Has anyone had any luck getting it to work? I must be missing a configuration step, because even after setting the
Godot Executable Path in the tool options I can't figure out how to debug from Visual Studio 2019. Now that there is an official 3.2.2 release of the engine it seemed like a good time to ask this question.