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Note: this question is about Visual Studio 2019, not Visual Studio Code.

A new Visual Studio extension (requires Godot 3.3.2) was uploaded a couple of weeks ago:
https://github.com/godotengine/godot-csharp-visualstudio

Has anyone had any luck getting it to work? I must be missing a configuration step, because even after setting the Godot Executable Path in the tool options I can't figure out how to debug from Visual Studio 2019. Now that there is an official 3.2.2 release of the engine it seemed like a good time to ask this question.

asked Jun 26 in Engine by JimArtificer (699 points)

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