There are several things wrong with your movement code:
1) Don't normalize
move(). That makes it very small and cancels out your speed.
2) Don't assign the returned value of
move. The return from
move_and_collide() is a
delta in your movement:
move_and_collide(move * delta)
If it still doesn't work, you may not be detecting the player. Put a
print(body.name) in your
body_entered callback and confirm that it's happening.