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Asked By | bclementson |
Hello All,
I have a Rigidbody2D “Bomb” object that I need to check for collision with my player after it changes to its “Explosion” animation. I’ve tried the “on_Body_Entered” signal, but if the player collides before the bomb explodes it won’t register when I need it to. I’m probably making this more complicated then necessary - thanks for your help!