0 votes

I want to be able to speed up and slow down the physics speed without changing the engine speed. There are some parts of my game that don't really work on other time_scale values than the default.
Is there a built-in way to do this?
If not, how else could I achieve this?

in Engine by (612 points)

1 Answer

0 votes

There is not a built in way as far as I can tell, however, I assume your physics use variables, such as gravity, so you could just lower the value of every variable used for physics when you need the physics to slow down. I'm not sure if this will help at all, just a thought.

by (538 points)
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