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Asked By | marcello76 |
Hi,
I need to use Godot as game engine for my application. I explain: my application (which is written in python) will generate the coordinates of an object, I then want to use the coordinates produced by my application to move the object in the 3d environment drawn with Godot (which is OK for me to code in GDScript but also in C++) . The problem it seems I can do that only if I embed my application inside of the Godot project, but actually I want to do the other way around. I would like my application written in python to communicate in some way with the Godot project by sending the inputs for the objects’ position.
Is it possible? How to do it?
Thank you in advance