+2 votes

I seem to remember seeing this in the docs or a tutorial, but now I can't find it. Is it possible to have a game running through the engine, and change variables in a script, for example, and have those changes reflected in the running game. Helpful for quickly testing speeds/positions/etc.

in Engine by (26 points)

1 Answer

+5 votes
Best answer

It's in the debug options, that you can find on top of the screen, with the play/pause/stop buttons. Just check "sync scene changes" and "sync script changes".

by (281 points)
selected by

Aha! Perfect. Thank you!

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