I am currently learning and doing some small work in Godot Engine source code and was wondering if there is a way to make the development process more effective.
I am using Atom as an C++ IDE; and I compile using the following line:
“C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat” && scons platform=windows bits=64 -j 4. The problem is that every time I make small changes I have to recompile the entire thing (I believe). Is there a way for me to compile changes only to increase efficiency? Even better; is there a way to do debugging from the IDE? I miss being able to set breakpoints :/
Perhaps you are familiar using Atom and know how to setup compiling from the IDE?
Any tips and advice regarding development process in Godot engine would be highly appreciated! :)