Whenever I try to open or create a project with OpenGl ES 3.0, Godot engine gets stuck loading it. No error messages, it's just stuck on splash screen.
I have OpenGl 4.5, so I don't see an issue there.
Godot is Godotv3.2.1-stablewin64
Windows 10, 64bit
2.00 GB RAM
AMD Athlon X2 340 Dual Core Processor 3.20 GHz
AMD Radeon HD 5450
PC is not the best, but this happens even with empty projects, so it's not a performance issue. OpenGL ES 2.0 works fine so far.
Any ideas what might be the issue, and how to fix it?
Thanks in advance!