I am trying to create a X-COM like hp bar for my enemies with single sprite representing each health point.
To do this i used a 3D Sprite node as a billboard with a texture coming from a viewport. Inside the viewport there is a grid container where I instance each health point.
Everything works except that there is some weird pixel smoothing that hides/shows some part of the hp sprite resulting in a flickering effect as the camera moves and it just looks ugly when the camera is stopped.
How it looks:
The complete sprite:
Is there a way to tell the engine to always draw the complete sprite?
Import Filter property is off.