+1 vote


I am trying to create a X-COM like hp bar for my enemies with single sprite representing each health point.
To do this i used a 3D Sprite node as a billboard with a texture coming from a viewport. Inside the viewport there is a grid container where I instance each health point.
Everything works except that there is some weird pixel smoothing that hides/shows some part of the hp sprite resulting in a flickering effect as the camera moves and it just looks ugly when the camera is stopped.

How it looks:
enter image description here
enter image description here

The complete sprite:
enter image description here

Is there a way to tell the engine to always draw the complete sprite?
Import Filter property is off.

in Engine by (13 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.