0 votes

Hello. I wants to create a one-direction growth screen to fit into multiple android device.

Currently I have:
Window display size : 1080 * 1920
Mode : 2d
Aspect : expand
Shrink : 1

Situation 1 (test width: 360, test height: 640)
This settings works well. My sprite at position x = 0, is located at the left most position as expected.

Situation 2 (test width: 560, test height: 640) (to simulate tablet device)
This settings start working weird. My sprite at position x = 0 has no longer located at the left most position.

How to make the viewport to growth in only in direction in x and y (eg: growth at positive x-axis and position y-axis), so that position x = 0 is always at the left most position?

Please guides me if my method of handling multiple screen resolution with Godot is wrong. Anyone please help.

in Engine by (71 points)
edited by

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