0 votes

Hi guys,

I use animation state machine from an AnimationTree node to transition between each animation state.

so my question is
when I use the travel() and how can I yield the current animation until the end.

in Engine by (28 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.