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Asked By | dengtao49 |
recently i am working on a terraria like project. one part is to implement the moving just like terraria. lets say we have a 16x16 size tile locates at (0, 0) and (16, -16) i want to make character moving through the steep slope fluently but when i use the move_and_slide_snap it only works for slope generated from shapes if i set this two tiles the character will stop before collide with the first tile. is there a way to implement it just like what terraria does?