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Asked By | Leonardo032134 |
The player script:
extends KinematicBody2D
var motion = Vector2()
export(int) var SPEED = 200
func _physics_process(delta):
if(Input.is_action_pressed("ui_left")):
motion.x = -SPEED
elif(Input.is_action_pressed("ui_right")):
motion.x = SPEED
else:
motion.x = 0
motion = move_and_slide(motion)
func dash():
SPEED = 500
$Collision.disabled = true
$DashTimer.start()
func _on_DashTimer_timeout():
SPEED = 200
$Collision.disabled = false
The Enemy Script:
extends StaticBody2D
var SPEED = 4
var screen
var initial_position
var x_final
var y_final
export var final_position = Vector2.ZERO
func _ready():
screen = get_viewport().size
initial_position = Vector2(position.x, position.y)
if(final_position == Vector2.ZERO):
final_position = Vector2(initial_position.x + randi()%100, initial_position.y + randi()%100)
x_final = final_position.x
y_final = final_position.y
func _process(delta):
if(rotation_degrees != -360):
rotation_degrees -= 10
else:
while(rotation_degrees != 360):
rotation_degrees += 10
if(x_final != position.x):
if(x_final < position.x):
position.x -= SPEED
else:
position.x += SPEED
if(y_final != position.y):
if(y_final < position.y):
position.y -= SPEED
else:
position.y += SPEED
I’m not 100% sure on this, which is why I’m commenting not answering, but is it possible that initially defining motion without values is the root of the problem? (Try and define it as Vector2(0, 0)/Vector2.ZERO (same thing))
RedBlueCarrots | 2020-05-28 03:47
is it possible that initially defining motion without values is the root of the problem?
No, a vector’s x- and y-properties default to zero:
Vector2() == Vector2(0, 0) == Vector2.ZERO
my player was not moving
I cannot reproduce that. Your player-code works fine as is.
i can even control the enemy.
You mean, instead of the player you move the enemy? Again: I cannot reproduce that. Your enemy-script works as well and does not interfere with the player-script.
njamster | 2020-05-28 12:26
Are you positive the scripts are allocated correctly
Ogeeice | 2020-05-29 18:03
I also noticed your enemy is a staticbody type,don’t you think it would be better to use a kinematic or rigidbody instead
Ogeeice | 2020-05-29 18:05