In my game I want the 3d game world to be present in most (but not all) menus, like settings, gameplay, game-over-menu (but not in shop menu for example).
I was thinking of creating each menu separately then having a "HUD manager" script handle which menu should be active.
Is there a better way to do this?
Also there are ui elements that shoudl be present in mroe than 1 menus, for eample the money.
I feel like putting them all in 1 scene and activating elements (or groups of them) would be a mess.
What is the best way to implement this?