I have a point1 (Vector2), I want this point to rotate around another point2 (Vector2) (On the same node without adding new nodes).
The rotated () function works but rotates point1 around the origin of the scene. How do I make the center of rotation of point1 be point2?
I try to do it with Transform 2D but I know how, and when I try to multiply Vector2 with Transform 2D it can't. To visualize it I simply draw a small circle at the position of point 1 in _draw() function.