I'm not sure if Godot has compute shader feature like in Unity, but I know that is custom post processing feature there. I wonder if it possible to send data of position, size, shape etc of 3d object in the scene to shader responsible for post-processing to create visual simulation effects something like this:
https://youtu.be/RXpIwdk8Z60
Does it possible? How it will work in terms of performance for Android/iOS devices?