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I'm not sure if Godot has compute shader feature like in Unity, but I know that is custom post processing feature there. I wonder if it possible to send data of position, size, shape etc of 3d object in the scene to shader responsible for post-processing to create visual simulation effects something like this:
https://youtu.be/RXpIwdk8Z60

Does it possible? How it will work in terms of performance for Android/iOS devices?

asked May 23 in Engine by Arseniy (19 points)

Does it possible? How it will work in terms of performance for Android/iOS devices?

Regardless of the engine, I doubt something like this can run at a playable performance on mobile devices (at least on mid-range devices).

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