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The question says it all. I want to compile my game for Mac even though I've been working on a Windows (and do not have a mac to develop on).

I took a naive approach and my brother (on a mac) got the error "The application “_____” can’t be opened."

I'm using the standard template for MacOS, which I downloaded through the editor. Do I have to pass a signature for it to work?

asked May 22 in Engine by Kanor (53 points)

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Have a look on here at cross compiling. It's says that it may be possible on Windows, but I'm not sure if it would work.

You may have to ask your brother to build it on the Mac or you could run a VM on your Windows computer and build it there. However, to do the latter, you need to have a license to run Mac OS. You get one of those by buying a Mac, so if you have a licence, won't need a VM ;)

answered May 23 by deaton64 (1,209 points)
selected Jun 2 by Kanor
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