+1 vote

Listen, I know learning math is very hard, but i've set my mind to it. Is there any good sources to learn about 3D transforms or Vector math or where to start so I can understand a good chunk of math fully so it can translate to Godot game making? Right now I can't even understand how I would get the axis no matter where the player is rotated or anything. I tried looking at the scripts in demos but nothing is really clicking in for me. Any help links or tutorials, or just help in general would be greatly appreciated. Thanks!

in Engine by (27 points)

1 Answer

+1 vote
Best answer

Did you check the Godot wiki page about that already?
And you can use geogebra to help you visualize the concepts.

by (698 points)
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