I am making a Minecraft-like voxel game and I ran into a problem. I want to make caves completely dark, but on the surface I want to have soft shadows. How do I do that? Is there some sort of alternative lighting engine?
Have you tried a GIProbe with interior on?
Yes, it doesn't solve the problem or maybe I am using it wrong
The minecraft lightning system comes from the simplicity of the game, so when the game calculated and renders every voxel has a light property(to the whole object), if you want the lighting system to work that way in godot i think you need to use a special shader for it(tho i dont really know shaders so i wont be much of a help here)
I also encountered the same problem,
If you know,
please tell me