0 votes

So I have a enemy base scene, the scene is the same for all enemies but they have different abilities and stats and so on. So it's quite modular. I am pleased how it turned out, but now I have no idea how to do animations. As the only way it seems that animations can be made in godot is through animation player. There isnt an option to make seperate animation files like in Unity? Is it clear what I am trying to do? Basically I need to make animations sperate from a scene.

asked May 19 in Engine by Nikola-Milovic (37 points)

1 Answer

0 votes

A scene can contain as much or as little content as necessary. So, in your case, why not just make a scene that consists solely of the animation(s) you need and then instance that into other scene(s) as necessary?

answered May 19 by jgodfrey (5,742 points)
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