0 votes

the error is in movimiento: Vector2 ()

func _process(delta):

movimiento: Vector2 ()
if Input. is_action_pressed("ui_right"):
    movimiento.x +=1
if Input. is_action_pressed("ui_left"):
    movimiento.x -=1
if Input. is_action_pressed("ui_down"):
    movimiento.y +=1
if Input. is_action_pressed("ui_up"):
    movimiento.y -=1
if movimiento.length() > 0:
in Engine by (12 points)

1 Answer

0 votes
movimiento: Vector2 ()

This is not valid syntax. Perhaps you missed a =?

movimiento := Vector2 ()
by (29,090 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.