0 votes

I'm new to both Blender and Godot. I'm trying to implement root motion with Mixamo animation.

I'm able to create a RootMotion bone which has all of the xyz transformation movements for an animation in blender.

Normal Bone animation

I export the animation as .fbx file and import it into godot. I created a node AnimationTree and assigned RootMotion bone to it. I'm using RootMotionView to view the motion.

Animation is playing perfectly, but the RootMotionView grid snaps back everytime the animation ends. In the game, the player moves with the animation, but everytime the animation ends, snap back to the animation start position.

I'm not sure what I'm missing - if its something I'm not doing in blender or godot.

enter image description here

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.