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I got a texture for a sprite and I had like the delete the white from it to make it transparent so it wont overdraw the background

in Engine by (1,196 points)

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Just delete the white pixels and leave it transparent in an image editor?

by (28,733 points)
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is there a way i can do it with shaders?

Do you really need the white part of the image?
Anyways, here is a simple CanvasItemMaterial fragment shader that makes white pixels transparent:

vec4 col = tex(TEXTURE, UV);
if(col.rgb == vec3(1,1,1)) {
    col.a = 0;

But I still think it would be much simpler if you open the image in Paint.NET / Photoshop / Gimp and make the areas you want transparent.

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