Hi, everyone C:
First of all, I am new to the engine and game development. I'm watching few tutorials and trying to do my own "thing". For now I have my ideas for a game and I wanted to think and plan evertyhing deeply before coding and so on c:
RPG 2D game -> so we need multiple weapons for our characters to equip. And I don't know how to solve this problem.
For example: we have 2 classes to play: knight and mage. Each of them has diffrent animations for running, idle etc. And then comes weapons, and what approach should I take? Should I have animation of "hitting" of knight(without weapon) and then somehow attach proper weapon? or should I have animations of "knighthittingsword", "knighthittingmace" on so on?
2nd approach seems to be the only possible for now but number of animations will be huge :c with 2 classes and 10 weapons, we need 20 animations for only one type of hitting each weapon. And then I guess it will be difficult to start animation (in script) depending on equiped weapon and i'm worried about mess in whole project.
I'm not sure if I'm clear and I'm sorry for my english.
Thank you all for any sugesstions and patience for rookie C: