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Asked By | Okan Ozdemir |
Hi,
I have 3 camera scripts with the feat of following the object. But When I change between pretty difference scripts(not very similar ones), it is impossible to define Node Path again.
This one is Interpolated camera:
func _physics_process(_delta):
target = get_node("../Player").get_path()
# target = get_node("../Player").get_global_transform().origin
# var target2 = get_node("../Player/SpringArm2").get_global_transform().origin
pos = get_global_transform().origin
# if target:
var up = Vector3(0,1,0)
offset = pos - get_node("/root/Node/Player").get_global_transform().origin
offset = offset.normalized() * Vector3(distance, distance, distance)
offset.y = height
height = clamp(height, 4, 10)
pos = get_node(target).get_global_transform().origin + offset
look_at_from_position(pos, get_node(target).get_global_transform().origin , Vector3(0,1,0))
var space_state = get_world().get_direct_space_state()
var obstacle
obstacle = space_state.intersect_ray(get_node("/root/Node/Player").get_translation(), get_translation())
if not obstacle.empty():
print(obstacle["collider"])
look_at_from_position(obstacle.position, get_node("../Player").get_global_transform().origin , Vector3(0,1,0))
var _look2_1 = 0
var _look2_2 = 6
var _look2_3 = float()
_look2_2 -= height - 10
_look2_3 -= distance + 40
This one from kidscancode.com. Thanks to him BTW.
> func _process(delta): if !mouse_control: get_input_keyboard(delta)
> $InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -100.4,
> 80.01) #$InnerGimbal.rotation.x = clamp($InnerGimbal.rotation.x, -1.4, -0.01) rotation.y = clamp(rotation.y, -100.4, 80.01) scale = lerp(scale, Vector3.ONE * zoom, zoom_speed)
> # target = get_node("../Player").get_path() if target: global_transform.origin = get_node(target).global_transform.origin
>
> # if arrow != null or area != null: arrow = get_parent().find_node("Arrow") arrow.global_transform.basis =
> arrow.global_transform.looking_at(get_node("/root/Node/Area").global_transform.origin,Vector3(0,1,0)).basis arrow.scale = Vector3(arrow_scale, arrow_scale, arrow_scale)
> get_node("/root/Node_PauseMenu").get_node("RichTextLabel").text =
> String(Engine.get_frames_per_second())
Ok. I get it now. I need to free the previous script but how will I call that script again. It says freed object can not be called again:
Shortly:
get_node("/root/Node/CameraGimbal").get_script().free()
get_node("LabelForValues").text = "Camera" + String(number)
get_node("/root/Node/CameraGimbal").set_script(load(dict[number]
Longly:)
func _input(event):
if Input.is_action_just_pressed("ui_c"):
if name == "Camera":
print(get_node("/root/Node/CameraGimbal").target, "TARGET")
if number < dict.size():
number += 1
get_node("LabelForValues").text = "Camera" + String(number)
get_node("/root/Node/CameraGimbal").target = "../Player"
get_node("/root/Node/CameraGimbal").set_script(load(dict[number][1]))
# get_node("/root/Node/CameraGimbal").script = load(dict[number][1])
# get_node("/root/Node/CameraGimbal").target = get_viewport().get_node("Node/Player").get_path()
Global_batch.camera_id += 1
print("number ", number, " dict ", dict[number][1]," id : ", Global_batch.camera_id, " target ", get_node("/root/Node/CameraGimbal").target)
# get_node("/root/Node/CameraGimbal").call_deferred("you")
# get_node("/root/Node/CameraGimbal").call_deferred("_ready")
get_node("/root/Node/CameraGimbal").target = get_node("/root/Node/Player").get_path()
return
if number <= dict.size():
number -= 1
get_node("/root/Node/CameraGimbal").get_script().free()
get_node("LabelForValues").text = "Camera" + String(number)
get_node("/root/Node/CameraGimbal").set_script(load(dict[number][1]))
# get_node("/root/Node/CameraGimbal").script = load(dict[number][1]
Global_batch.camera_id -= 1
# get_node("/root/Node/CameraGimbal").call_deferred("you")
# get_node("/root/Node/CameraGimbal").call_deferred("_ready")
# get_node("/root/Node/CameraGimbal").target = "../Player"
get_node("/root/Node/CameraGimbal").target = get_viewport().get_node("Node/Box").get_path()
print("number ", number, " dict ", dict[number][1]," id : ", Global_batch.camera_id, " target ", get_node("/root/Node/CameraGimbal").target)
return
Okan Ozdemir | 2020-05-05 18:10
Turn out that free() not works with scripts because it is not a node but a reference. How do we free or clear or delete references and still call them back!?
Okan Ozdemir | 2020-05-05 18:28