0 votes

I am not sure what might make a tooltip not display, but while I can get tooltips to appear in the main scene of my project, they won't display in the second scene.

Basically, I have a StarSystem class that inherits TextureButton. The StarSystem class has the following statements in it's constructor.

this.HintTooltip = "HERE";
this.MouseFilter = MouseFilterEnum.Pass;

However, none of the tooltips show up. I have tried setting the mouse filter to different values, but it's always the same.

Multiple StarSystem objects are instantiated and added as elements of a List<StarSystem> when the program launches, and are displayed when the user goes to the second scene. The root of the scene is a Node2D. The StarSystem objects are all added as children of that scene.

Again, I have no idea what might be causing this, so let me know if you need any more information.

OS: Windows 10 64-bit
Godot 3.2.1 Mono

in Engine by (56 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected]gine.org with your username.