+1 vote

What can you do for the player to detect a ledge while he jumps of falls, grabs that ledge when he detects it, and then climbs if the "up" button is pressed?

in Engine by (16 points)

I would use raycasts to see if theres a ledge.

I already know that and my player already detects and grabs the ledge. That doesn't help the fact that what I need is the player to climb the ledge when I press the "up" button. Because the Raycast thing is quite obvious.

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