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Tutorial Doctor
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Published before Godot 3 was released.
I have been interested in visual scripting for a long time and I am curious about Godot’s philosophy on visual scripting. One of the best implementations of visual scripting I have used is the IOS Hyperpad app:
How will Godot make visual scripting appealing. Blueprints isn’t that appealing to me as it is like building shaders in Blender 3D.
Visual Scripting in Godot is not really meant to be solely used in a complete project. It is made so designers can tweak functionalities implemented by programmers.
In the end I believe it’ll be similar to Blueprints (but not the same).
However, the Visual Scripting in Godot is in very early stages. So if you have a concrete suggestion, please open an issue on GitHub so the devs can check it out.
But create a Point and Click adventure game only using Visual Scripting would be great -an artist should focus more on the story and graphics.
With Blueprints this is possible - so we can create a whole adventure game only using the BluePrints…that’s great, isn’t it? Creating_A_3D_Point_And_Click_In_Blueprints