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Asked By | Hakal87 |
extends KinematicBody2D
Player movement speed
export var speed = 75
const gravity = 10
const JUMP = -250
const FLOOR = Vector2(0, -1)
var direction: Vector2
func _physics_process(delta):
if Input.get_action_strength("ui_right"):
direction.x = speed
elif Input.get_action_strength("ui_left"):
direction.x = -speed
if Input.get_action_strength("ui_up"):
direction.y = JUMP
direction.y += gravity
direction = move_and_slide(d
It might help, if you provide the error message… Adding the else-case works perfectly fine for me. As you haven’t asked a real question, it’s hard to tell if you consider this a problem, but yes, using this script you can jump infinitely. There’s nothing in there to prevent that from happening. So I don’t understand what you expect.
njamster | 2020-04-27 12:13