+1 vote

Are there any plans to implement "true" (HRTF) positional audio?

Juan wrote that he considers it useless except for VR, but with VR support coming anyway, it seems to be even more relevant.

I don't know the details, but it seems like this should be trivial with OpenAL Soft (just a matter of enabling the option, apparently).

in Engine by (19 points)

I also would really like to see this being implemented. Seems there were some plans but doesn’t seem to have lead anywhere: https://github.com/godotengine/godot-proposals/issues/949

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