0 votes

I've worked through the GDNative C++ example, and everything works, but the Godot editor seems to be keeping the DLL open after I stop running the demo (Windows x64). This means that I can't replace (i.e. recompile) the DLL without closing the editor. This is rather annoying, so I think I must be missing something, but I don't know if there's a setting somewhere or what.

It's the same as this issue but restarting hasn't fixed anything.

asked Apr 25 in Engine by Peter O'Malley (30 points)

1 Answer

0 votes
Best answer

Turns out there is a reloadable option for gdnlib resources that I did not have enabled. I must have missed the note about it in the tutorial.

answered May 1 by Peter O'Malley (30 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.