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Asked By | SpaceComplexity |
My goal is to have a game lobby that allows you to connect to other games that the player can select. I want these games to be like standalone titles but all linked via the game lobby. I want to load these games when the user selects them but not when initializing the game. From what I understand, the games pack file size impacts load times since it contains all of that games assets.
Is it possible to make a lobby as the main pack and make separate packs for all of the games that I would like to include? I tried messing around with exporting and loading packs via:
I have only had luck loading packs for windows desktop and not HTML5 however.
Is there a better way to achieve what I’m trying to do? I am a new Godot user and any help would be very much appreciated.