0 votes

My goal is to have a game lobby that allows you to connect to other games that the player can select. I want these games to be like standalone titles but all linked via the game lobby. I want to load these games when the user selects them but not when initializing the game. From what I understand, the games pack file size impacts load times since it contains all of that games assets.

Is it possible to make a lobby as the main pack and make separate packs for all of the games that I would like to include? I tried messing around with exporting and loading packs via:
https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_pcks.html#opening-pck-files-at-runtime

I have only had luck loading packs for windows desktop and not HTML5 however.

Is there a better way to achieve what I'm trying to do? I am a new Godot user and any help would be very much appreciated.

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.