I am making an inventory system for my game, but I got one issue: I need to get the UI Node (TextureRect) that is in a certain position.
For example, to swap items between the inventory, I drag one item to another slot, and then I release the mouse button. I should be able to get the node that is in the position of the mouse (only when it is released).
Note: I use a GridContainer
Is there any way that I can achieve this?