Stop player "movement" when reached target

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:bust_in_silhouette: Asked By MoonDuck

Hello my friends!

I downloaded GDquest project( https://github.com/GDQuest/godot-platformer-2d )
I use this project just as a placeholder.

Anyways…
I’m trying to make this hook to behave like the hookshot seen from Zelda.

This might be wayyyy over my head. But is this possible without starting from scratch?

Thanks and sorry if my explanation was bad

P.S Just recently started to learn coding

Hook, DEFAULT_MASK is 2.0 not 200.0
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