–1 vote
E 0:00:11.575   emit_signal: Error calling method from signal 'body_exited': 'KinematicBody2D(inimigo1.gd)::_on_Area2D2_body_exited': Method not found..

<C++ Source> core/object.cpp:1228 @ emit_signal()
i got this error but it does not seem to affect anything in the project , it is just annoying , how can i fix it?
and this is the collision code of "inimigo1"

func _physics_process(delta):
if is_dead == false:
    movement.x = vel * dir
    movement.y += gra
    movement = move_and_slide(movement , Floor)
    if dir == 1:
        $Area2D/Sprite2.flip_h = false
    if $Area2D/RayCast2D.is_colliding() == true:
        vel = 260
    else:
        vel = 200

if is_on_wall() or $RayCast2D.is_colliding() != true:
    turn()
    $lk/Area2D.start()

if $lk/locked.is_colliding() == true:
    if is_dead == false:
        $lk/locked.enabled = false
        $lk/l_Timer.start()
        $Sprite2.visible = true
        $lk/Area2D.start()

func _on_Area2D_body_entered(body):
body.on_hit(damage)
$Timer2.start()
func _on_Timer2_timeout():
turn()
$Timer2.stop()
$lk/locked.enabled = true
in Engine by (28 points)

on_Area2D2_body_exited <- Interesting. How many Area2Ds are in the scene?

Specifically, those with the name "Area2D"

It seems that there's an event to the said bodyexited method mapped in the node but that function has been removed from the code in the mean time.
Clear the event mapping for body
exited for that node.

Thank you very much!

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